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Seven
players are in for a flop of 8 M 7V 4 *. This is a very
good flop for our hero. The main feature is a flush draw
against a large field. Played properly, flush draws against
large fields are very big money winners, but this flop is
even better. Second pair might actually be the best hand.
Additionally the 9 * kicker is an over card, and there is
a three-card straight. Counting the three-card straight
as one out, and counting the 9A over card as three outs,
this hand might already be the best hand and has as many
as thirteen outs if it's not best.
That's enough to make this hand only a small underdog against
one player. Against two or more players, this hand is probably
worth a raise. Against three players this hand is certainly
worth a raise if you're certain that three of them will
call. Of course it would be nice to have everyone fold and
win the pot right now, but as that isn't likely to happen,
you'd like to have as many callers as you can get so that
you get maximum odds on your draw.
The first three players checked. There was a bet. The next
player raised. The sixth player called, and our hero called.
Then the pre-flop raiser, who had initially checked, reraised;
the other two players who had checked folded; and everyone
else called.
Let's look at this in two stages. First the initial call
on the flop by our hero. An argument can be made for not
raising initially on the flop because there were still three
players who hadn't had a chance to call, and he didn't want
to discourage them from calling. With three players who
will almost certainly call a reraise, a raise would not
be wrong, but it's a situation calling for table judgment.
If you have reason to think that a couple of the the players
who had initially checked will call for two bets when they
wouldn't call for three bets, then just calling and going
for the overcalls is the right thing to do. If, however,
you think that an extra bet won't affect whether any of
those three players will call, you should go ahead and raise.
You should also check, intending to back-raise, if you think
that one of the early position players was planning a check-raise.
In any event, our hero called the first round, and the situation
was such that it's not really possible to be sure that calling
isn't better than raising here. After the big blind check-raised,
however, our hero should put in the last raise when the
betting gets back around to him. He's last, and there is
no one else behind him who might raise; everyone has already
called a bet and two raises, so they'll call another raise.
With a flush draw and many callers, you want as many players
calling as many bets as possible. With the extra features
of this flush draw, that becomes even more important.
In the Internet discussion, our hero explained why he didn't
raise. It was because he was concerned that someone might
be drawing to a bigger flush than his 9-high. That's a common
concern among players who habitually take a made-hand-versus-ad
raw perspective to Hold 'Em. It's also a common concern
among Hold 'Em players who play a lot of seven-card stud.
In seven-card stud, if you have a flush draw then the chances
that someone else also has a flush draw are higher than
they would be if you didn't have a flush draw. Their draws
are likely to be in a different suit than yours. The reason
is that if you have four Spades, then the remainder of the
deck has a higher proportion of Hearts, Diamonds, and Clubs
than it normally would. If you have four Spades, then the
chance of someone else having four Hearts is larger than
it would be if you had one card of each suit. So, in games
such as seven-card stud that don't have shared cards, you
should be very careful in drawing to flushes that aren't
headed by an Ace. A 9-high flush can often be beaten by
a larger flush. |