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In
most Hold 'Em games, the most critical decision you will
make in the play of the hand is whether you will play the
hand. Some hands, if played at every opportunity, will be
long-term winners. Such a hand is A ? A ?. Others will be
long-term losers if you play them. Examples of such hands
are 7? 2 ? or 8 ? 3 ? . Some hands, such as T ? 9 ? , are
speculative hands, which will be profitable if played in
the right situations.
You want to pick hands that are either powerful in their
own right or have multiple ways to improve and win. Hands
such as A? A ? or K ? K ? are powerful on their own, often
winning without any further improvement. An example of a
powerful multiway hand is A ? K? . It can win by pairing
either card or by making a flush; it has straight potential,
and, if you get really lucky, it can even win just on high-card
value.
Other hands, such as 7 ? 7 ?, have speculative value, although
they generally have only one way to win. If a third 7 falls
on the flop, you'll have a very powerful holding, but that
seldom happens so you'll usually have to give up such a
hand on the flop. Not always though-even small pocket pairs
can sometimes win unimproved.
As a general rule, a winning poker style requires that you
only play your very best hands, folding most hands early,
but in Hold 'Em it's not always clear how to determine which
hands are best. There is no magic list of playable hands.
Determining what kinds of hands have value in what kinds
of situations is one of the skills you need to develop to
become a winning poker player.
In poker theory, poker games begin with a struggle for the
antes or blinds.
Theoretically a bet is a declaration of the form, "I
have the best hand, give me the pot." As I pointed
out in the last chapter, there are important reasons to
bet other than because you have the best hand. Also there
are reasons to play a hand other than it's probably the
best hand.
In fairly tight games, this theoretical principle of playing
the best hand is the guiding principle-it's how you'll make
the most money for that game. As the game becomes looser,
however, this principle based on the ante theory becomes
less important, and theories based on bad players or odds
become more important.
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